Magic the Gathering: Mechanics Storm Scale Chart

Adapted from this image created by justhereforhides.

Those of you who read Mark Rosewater's blog probably know the Storm Scale. If you don't, you should start reading it. It's pretty good. Anyway, the Storm Scale rates Maro's subjective estimation of how likely it is for a certain mechanic/theme/card to be (re-)printed in an expert expansion on a scale from 1 to 10:

  1. Evergreen
  2. Inevitable
  3. Almost Certain
  4. Strong Chance
  5. Most Likely
  6. More Likely than Not
  7. Maybe
  8. Unlikely
  9. Long Shot
  10. Close to Never
  11. Almost Impossible
Effect Rules Text Blocks Example Rating
Evergreen Deathtouch, Defender, Double Strike, Enchant, Equip, Fight, First Strike, Flash, Flying, Haste, Hexproof, Indestructible, Lifelink, Menace, Prowess, Reach, Regeneration, Scry, Trample, Vigilance. All
0
Color Hybrid Mana costs that can be paid with two different colors of mana. Ravnica
Shadowmoor
Return to Ravnica
1
Cycling Discard this card: Draw a card. Urza's
Onslaught
Time Spiral
Alara
1
Flashback You may cast this card from your graveyard for its flashback cost. Then exile it. Odyssey
Time Spiral
Innistrad
1
Landfall Whenever a land enters the battlefield under your control, [effect]. Zendikar
1
Scry Look at the top N cards of your library. Put any number of them on the bottom of your library and the rest on top in any order. Mirriodin
Future Sight
Magic 2011
Theros
1
Convoke Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color. Ravnica
2
Devotion Each [symbol] in the mana costs of permanents you control counds towards your devontion to [symbol]. Theros
2
Proliferate You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Scars of Mirrodin
2
Protection This can't be blocked, targeted, dealt damage, or enchanted by anything (quality) Formerly Evergreen
2
Unearth [Cost]: Return this card from your graveyward to the battliefield. It gans haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery. Alara
2
Battle Cry Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Scars of Mirrodin
3
Double-faced cards Cards with two faces. Innistrad
3
Cascade When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Alara
3
Evoke You may cast this spell of its evoke cost. If you do, it's sacrificed when it enters the battlefield. Lorwyn
3
Exalted Whenever a creature you control attackes alone, that creature gets +1/+1 until end of turn. Alara
Magic 2013
3
Infect This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters. Scars of Mirrodin
3
Monocolor Hybrid Colored mana costs that can alternatively be paid with {2}. Shadowmoor
3
Landwalk This creature can't be blocked as long as defending player controls a relevant land Formerly Evergreen
3
Persist When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under it's owner's control with a -1/-1 counter on it. Shadowmoor
3
Rebound If you cast this spell from your hand, exil it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost Zendikar
3
Bushido (Renamed) When this blocks or becomes blocked, it gets +N/+N until end of turn. Champions of Kamigawa
4
Changeling This card is every creature type at all times Lorwyn
Shadowmoor
4
Domain [Effect], for each basic land type among lands you control Invasion
Time Spiral
Alara
4
Entwine Choose both (modular options) if you pay the entwine cost. Mirrodin
4
Grandeur Discard another card named [Card Name]: Effect. Time Spiral
4
Imprint Exile a card [effect based on exiled card]. Mirrodin
Scars of Mirrodin
4
Miracle You may cast this card for its Miracle cost when you draw it if it's the first card you drew this turn. Innistrad
4
Totem Armor If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura. Zendikar
4
Undying When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it. Innistrad
4
Chroma [Effect] for each [color] symbol in its mana cost. Time Spiral
Shadowmoor
5
Curse Enchant player subtype. Innistrad
5
Morbid [Effect], if a creature died this turn. Innistrad
5
Morph You may cast this face down as a 2/2 creature for Turn it face up any time for its morph cost. Onslaught
Time Spiral
5
Soulbond You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. Innistrad
5
Affinity This spell costs less to cast for each [factor] you control. Mirrodin
6
Buyback You may pay an additional [cost] as you cast this spell. If you do, put this card into your hand as it resolves. Tempest
Time Spiral
6
Champion When this enters the battlefield, sacrifice it unless you exile another [factor] you control. When this leaves the battlefield, that card returns to the battlefield. Lorwyn
6
Living Weapon When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it. Scars of Mirrodin
6
Ninjutsu (Renamed) [Cost]: Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking Kamigawa
6
Annihilator Whenever this creature attacks, defending player sacrifices N permanents. Zendikar
7
Devour As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it. Alara
7
Fear This creature can't be blocked except by artifact creatures and/or black creatures. Formerly Evergreen
7
Intimidate This creature can't be blocked except by artifact creatures and/or creatures that share a color with it Formerly Evergreen
7
Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with [Card Name], you may reveal it. If you do, [effect]. Lorwyn
7
Level Up [Cost]: Put a level counter on this. Level up only as a sorcery.Factors based on creatures level. Zendikar
7
Metalcraft As long as you control three or more artifacts, [effect]. Scars of Mirrodin
7
Provoke When this attacks, you may have target creature defending player controls untap and block it if able Legions
7
Rampage Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first. Legends
Ice Age
Mirage
Time Spiral
7
Recover When a creature is put into your graveyard from the battlefield, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, exile this card. Ice Age
7
Retrace You may cast this card from your graveyard by discarding a land card in addition to paying its other costs Shadowmoor
7
Shadow This creature can block or be blocked by only creatures with shadow. Tempest
Time Spiral
7
Snow Snow permanents and Snow mana. Ice Age
7
Split Second As long as this spell is on the stack, players can’t cast spells or activate abilities that aren't mana abilities. Time Spiral
7
Vanishing This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it. Time Spiral
7
Echo At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost. 8
Flip cards Cards with two card sides on the same face. 8
Madness If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard. 8
Radiance Target creature and each other creature that shares a color with it [effect]. 8
Ripple When you cast this spell, you may reveal the top N cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library. 8
Threshold As long as seven or more cards are in your graveyard, [effect]. 8
Clash Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. 9
Flanking Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn. 9
Horsemanship This creature can't be blocked except by creatures with horsemanship. 9
Phasing This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist. 9
Suspend Rather than cast this card from your hand, you may pay [cost] and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste. 9
Tribal Card type allowing cards to have creature types. 9
Untap Costs involving . 9
World There can only be one World enchantment on the battlefield at a time. 9
Banding Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking 10
Storm When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. 10
Bands With Others This creature can attack in a band as long as at least one has "bands with [factor]." Bands are blocked as a group. If at least two creatures you control, one of which has "bands with other [factor]," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking. 11